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> <channel><title>Comments on: Building an iPhone App: A New Guide</title> <atom:link href="http://www.blippitt.com/building-an-iphone-app-a-new-guide/feed/" rel="self" type="application/rss+xml" /><link>http://www.blippitt.com/building-an-iphone-app-a-new-guide/</link> <description>Your Daily Internet News Magazine</description> <lastBuildDate>Sun, 12 Feb 2012 18:37:02 -0500</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Make Money With Iphone</title><link>http://www.blippitt.com/building-an-iphone-app-a-new-guide/#comment-5105</link> <dc:creator>Make Money With Iphone</dc:creator> <pubDate>Fri, 04 Dec 2009 18:20:37 +0000</pubDate> <guid
isPermaLink="false">http://www.blippitt.com/?p=3763#comment-5105</guid> <description>Promotional Tips For Iphone Apps:&lt;br&gt;If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment, some ideas will work, others won’t.&lt;br&gt;Strategies for maintaining/boosting app sales:&lt;br&gt;&lt;br&gt;    * Incorporating social media. If your users make the high score on his or her favorite game, it is a good idea to make it easy for the user to post it to Facebook or Twitter. Think about how your app can incorporate social media and build that functionality into your app. At a minimum, set up a fan page for your app on Facebook and Twitter and use them as platforms to communicate with your users and get feedback on your app.&lt;br&gt;    * Pre-launch promotion. Start building buzz about your app before it has launched. E-mail people who write about things that relate to your app and see if they will talk up the upcoming release of your app.&lt;br&gt;    * Plan for multiple releases. Don’t pack your app with every single feature you want to offer in the very first release. Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some time in the future. Then periodically drop new versions of the app to boost app store sales.&lt;br&gt;&lt;a href=&quot;http://howtomakemoneywithiphone.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;http://howtomakemoneywithiphone.blogspot.com&lt;/a&gt;</description> <content:encoded><![CDATA[<p>Promotional Tips For Iphone Apps:<br
/>If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment, some ideas will work, others won’t.<br
/>Strategies for maintaining/boosting app sales:</p><p> * Incorporating social media. If your users make the high score on his or her favorite game, it is a good idea to make it easy for the user to post it to Facebook or Twitter. Think about how your app can incorporate social media and build that functionality into your app. At a minimum, set up a fan page for your app on Facebook and Twitter and use them as platforms to communicate with your users and get feedback on your app.<br
/> * Pre-launch promotion. Start building buzz about your app before it has launched. E-mail people who write about things that relate to your app and see if they will talk up the upcoming release of your app.<br
/> * Plan for multiple releases. Don’t pack your app with every single feature you want to offer in the very first release. Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some time in the future. Then periodically drop new versions of the app to boost app store sales.<br
/><a
href="http://howtomakemoneywithiphone.blogspot.com" rel="nofollow">http://howtomakemoneywithiphone.blogspot.com</a></p> ]]></content:encoded> </item> <item><title>By: Make Money With Iphone</title><link>http://www.blippitt.com/building-an-iphone-app-a-new-guide/#comment-4524</link> <dc:creator>Make Money With Iphone</dc:creator> <pubDate>Fri, 04 Dec 2009 13:20:37 +0000</pubDate> <guid
isPermaLink="false">http://www.blippitt.com/?p=3763#comment-4524</guid> <description>Promotional Tips For Iphone Apps:&lt;br&gt;If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment, some ideas will work, others won’t.&lt;br&gt;Strategies for maintaining/boosting app sales:&lt;br&gt;&lt;br&gt;    * Incorporating social media. If your users make the high score on his or her favorite game, it is a good idea to make it easy for the user to post it to Facebook or Twitter. Think about how your app can incorporate social media and build that functionality into your app. At a minimum, set up a fan page for your app on Facebook and Twitter and use them as platforms to communicate with your users and get feedback on your app.&lt;br&gt;    * Pre-launch promotion. Start building buzz about your app before it has launched. E-mail people who write about things that relate to your app and see if they will talk up the upcoming release of your app.&lt;br&gt;    * Plan for multiple releases. Don’t pack your app with every single feature you want to offer in the very first release. Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some time in the future. Then periodically drop new versions of the app to boost app store sales.&lt;br&gt;&lt;a href=&quot;http://howtomakemoneywithiphone.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;http://howtomakemoneywithiphone.blogspot.com&lt;/a&gt;</description> <content:encoded><![CDATA[<p>Promotional Tips For Iphone Apps:<br
/>If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment, some ideas will work, others won’t.<br
/>Strategies for maintaining/boosting app sales:</p><p> * Incorporating social media. If your users make the high score on his or her favorite game, it is a good idea to make it easy for the user to post it to Facebook or Twitter. Think about how your app can incorporate social media and build that functionality into your app. At a minimum, set up a fan page for your app on Facebook and Twitter and use them as platforms to communicate with your users and get feedback on your app.<br
/> * Pre-launch promotion. Start building buzz about your app before it has launched. E-mail people who write about things that relate to your app and see if they will talk up the upcoming release of your app.<br
/> * Plan for multiple releases. Don’t pack your app with every single feature you want to offer in the very first release. Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some time in the future. Then periodically drop new versions of the app to boost app store sales.<br
/><a
href="http://howtomakemoneywithiphone.blogspot.com" rel="nofollow">http://howtomakemoneywithiphone.blogspot.com</a></p> ]]></content:encoded> </item> <item><title>By: thea</title><link>http://www.blippitt.com/building-an-iphone-app-a-new-guide/#comment-2103</link> <dc:creator>thea</dc:creator> <pubDate>Thu, 25 Jun 2009 20:58:00 +0000</pubDate> <guid
isPermaLink="false">http://www.blippitt.com/?p=3763#comment-2103</guid> <description>Who knew it would be so difficult to get the free guide...</description> <content:encoded><![CDATA[<p>Who knew it would be so difficult to get the free guide&#8230;</p> ]]></content:encoded> </item> <item><title>By: thea</title><link>http://www.blippitt.com/building-an-iphone-app-a-new-guide/#comment-1920</link> <dc:creator>thea</dc:creator> <pubDate>Thu, 25 Jun 2009 19:58:00 +0000</pubDate> <guid
isPermaLink="false">http://www.blippitt.com/?p=3763#comment-1920</guid> <description>Who knew it would be so difficult to get the free guide...</description> <content:encoded><![CDATA[<p>Who knew it would be so difficult to get the free guide&#8230;</p> ]]></content:encoded> </item> <item><title>By: iphone-apps.jpg - 40th Edition - Information is Valueless</title><link>http://www.blippitt.com/building-an-iphone-app-a-new-guide/#comment-1161</link> <dc:creator>iphone-apps.jpg - 40th Edition - Information is Valueless</dc:creator> <pubDate>Thu, 16 Apr 2009 08:54:18 +0000</pubDate> <guid
isPermaLink="false">http://www.blippitt.com/?p=3763#comment-1161</guid> <description>[...] Original context http://www.blippitt.com/building-an-iphone-app-a-new-guide [...]</description> <content:encoded><![CDATA[<p>[...] Original context <a
href="http://www.blippitt.com/building-an-iphone-app-a-new-guide" rel="nofollow">http://www.blippitt.com/building-an-iphone-app-a-new-guide</a> [...]</p> ]]></content:encoded> </item> </channel> </rss>
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